Pre-release notes for 2025.12.x

Pre release notes for 2025.12.x

This thread notes the changes in each pre-release for the next build.
You can grab the pre releases by enabling the setting in the luxe launcher.

2025.11.2-next.0

Core and module

Scene; if you make an empty scene/my.scene and run a build, it’ll populate the folder with an empty scene for you

Physics; Character3D; expose a bunch of state

  • add Character3D.jump() and jump_speed field
  • add getters for linear_velocity, center_of_mass, ground_normal, ground_position, ground_velocity, ground_state, ground_entity
  • add gravity_factor field for controlling gravity

2025.12.0-next.0

Editor

  • Pass editor flag in render ctx so renderers can do editor only paths
  • Multi-select assets available on arrays of assets (modifiers/blocks/etc)
  • Sprite animation improvements and fixes, hiding curve tracks, etc
  • Refresh animation view state when removing tracks or closing the view

Core and module

Blocks; guard some cases from crashing
Sprite; Anim; if adding a sprite anim and we don’t have a sprite or if sprite was removed, don’t crash

Trigger 3D; block in trigger modifier
Volume; add volume modifier
Physics; Character3D; more tools

  • fix inheriting transform allowing proper teleporting and moving
  • add draw_constraints, draw_walk_stairs, draw_stick_to_floor, slope_max_angle,
  • allow jump anytime, control the amount and whether you can using ground_state.
  • add advanced settings for stick_to_floor_step_down, walk_stairs_step_up, walk_stairs_min_step_forward, walk_stairs_step_forward_test, walk_stairs_angle_forward_contact, walk_stairs_step_down_extra, stick_to_floor, walk_stairs.