Pre release notes for 2025.12.x
This thread notes the changes in each pre-release for the next build.
You can grab the pre releases by enabling the setting in the luxe launcher.
2025.11.2-next.0
Core and module
Scene; if you make an empty scene/my.scene and run a build, it’ll populate the folder with an empty scene for you
Physics; Character3D; expose a bunch of state
- add Character3D.jump() and
jump_speedfield - add getters for
linear_velocity,center_of_mass,ground_normal,ground_position,ground_velocity,ground_state,ground_entity - add
gravity_factorfield for controlling gravity
2025.12.0-next.0
Editor
- Pass editor flag in render ctx so renderers can do editor only paths
- Multi-select assets available on arrays of assets (modifiers/blocks/etc)
- Sprite animation improvements and fixes, hiding curve tracks, etc
- Refresh animation view state when removing tracks or closing the view
Core and module
Blocks; guard some cases from crashing
Sprite; Anim; if adding a sprite anim and we don’t have a sprite or if sprite was removed, don’t crash
Trigger 3D; block in trigger modifier
Volume; add volume modifier
Physics; Character3D; more tools
- fix inheriting transform allowing proper teleporting and moving
- add
draw_constraints,draw_walk_stairs,draw_stick_to_floor,slope_max_angle, - allow jump anytime, control the amount and whether you can using
ground_state. - add advanced settings for
stick_to_floor_step_down,walk_stairs_step_up,walk_stairs_min_step_forward,walk_stairs_step_forward_test,walk_stairs_angle_forward_contact,walk_stairs_step_down_extra,stick_to_floor,walk_stairs.