2025.5.2 is available for testing!
Use version control/backup (always) and switch your modules.lx
version over to try it and let us know if you run into any issues.
SDL 2.32.8
We’ve updated the version of SDL to make sure we get the latest fixes for windowing on various platforms. Please let us know if you see any issues!
Iterative update
This is an update with a variety of fixes!
Editor
- World - New behaviour for outliner. Will expand to fill the space on enter!
- World - cross scene linking is now possible (linking entities across open scenes)
- World - opening scenes is now multi select
- Save - WIP save service in the toolbar lists all modified files in context
- It’s sometimes not updated, we’re working on it!
- Assets - picker fixes for scenes and shows proper IDs
- Assets - fixed asset types without a subtype (like .yarn) not listing properly
Core & Module
- Anim - fix additive mode not working correctly
- Logs - tidy up significant spam from asset compilers
- Window - add wip
Render.display_scale()
/display_dpi()
helpers - Window - add
engine.runtime.window.scale = true
as a fallback- on Linux where there’s scaling factors, the window can be tiny, but the OS doesn’t report scaling the typical way
- this fix allows scaling the window if possible as a temporary solution till SDL3
- Wires - fix imports which potentially had a complaint in editor sometimes
- Character3D - fix random sliding on regular floors
- UI - expose UILabel.get_wrap/set_wrap
- Physics - fix crashes duplicating bodies when initially static
- Frame - fix Frame.off crashing with null
- Blocks - fix bug when setting array values sometimes