2025.6.5 released! Highlights + notes

2025.6.5 is available for testing!

Use version control/backup (always) and switch your modules.lx version over to try it and let us know if you run into any issues. If you do have issues, remember you can jump back to the previous build easily as well.

note: 2025.6.3+.4 are rolled into this build.

Iterative update

This is an update with a variety of fixes!

Download hanging fixes

If you saw issues downloading the builds with it just hanging, that should be fixed now. Download the latest launcher to fix it (especially if you still saw it on linux, download latest it should be fixed).

Download size

We tidied up some unnecessary data in the builds, reducing the download size of the module considerably (~212mb → ~96mb). Not a high priority at the moment, but a welcome change.

Core + Module

  • Update tutorial to Arcade 0.0.24
    • Arcade had some tidying and clarity
  • Add error messages for reserved names in data classes
  • Add Handle type for data classes
  • Remove old mesh pipeline code and binaries
  • Less log spam (moved to debug level)
  • Entity.get_visual_obb() to return bounds for entity/context
  • added engine.http.enable_server_certificate_verification flag

Editor

  • Improved ‘focus’ when pressing F
    • If a prototype, focus on all visuals within
    • If no visuals, focuses on Transform
    • If no Transform, focuses on origin
  • Better default name for prototype instances
    • (use filename instead of instance)
  • When selecting visually, select prototype instance
    • matches expectations a lot better
    • matches old world editor behaviour
    • use the list to select the children
  • Fix run standalone icon weirdness
  • Add run standalone shortcut (default: ctrl shift P)
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