Dev log #11 - modifiers

Hello friends! As we start to wrap up for wider release we've got plenty to talk about. In the next few posts we're gonna explore what it feels like and looks like to use luxe to make games, in concrete detail, so get a cozy seat and we'll talk about it.


This is a companion discussion topic for the original entry at https://luxeengine.com/dev-log-11

Join the discussion over on the luxe community