Dev log #13 - scenes

We're back again, and as we start to wrap up for wider release we've got plenty to talk about - this is part 3 exploring what it feels like and looks like to use luxe to make games, in concrete detail. Get yet another cozy seat and see how Scenes, Prototypes and Templates work in luxe.


This is a companion discussion topic for the original entry at https://luxeengine.com/dev-log-13

Join the discussion over on the luxe community